Your party could blaze through it without taking a single wrong path, but with nonintuitive clues and a series of identical locations, the maze really has the potential to drag. But it does present the party's last chance to claim one of the dragon masks before Severin uses them to summon Tiamat.Ī magical hedge maze isn't a bad idea for a puzzle challenge, but experiences of this one can vary wildly. With two rival factions and an angry dracolich on the loose, Xonthal's Tower will not be easy. Iskander just wants out, and he will give the mask to anyone who can get him out. Galvan the Blue and his disciples were sent to take them back by force, the traditionalists are defending their new master, and the tower has descended into chaos. He now claims the Tower and the Blue Dragon Mask for himself. In a twist that nobody anticipated, they didn't just raise any dracolich-they inadvertently created a new host body for Chardansearavitriol, the Ebondeath. Jorgen Pawl and the traditionalists were studying the Blue Dragon Mask not to verify Severin's claims but to harness its power to create a dracolich. When the party arrives, Xonthal's Tower is in the midst of a civil war. However, if you're willing to make bigger changes, the tower offers your best opportunities to introduce another dragon type and stage an encounter with the missing wyrmspeaker, Galvan the Blue. You'll probably want to buff the opposition and build in some end conditions for the maze, but that's about all it takes. Xonthal's Tower offers a refreshing change of pace in the late game, with new monsters in imaginative locations. That's almost all you need to do for this chapter. But neither faction will give it up without a fight. Jorgen Pawl is too skilled a mage to be fooled by Rath Modar's deceptions, so Severin sent him the real mask to prevent a schism within the cult. In this case, the fix is quite easy: the mask in the tower is real, not a forgery. Hoard of the Dragon Queen compilation postĪs with all the other mask quests in this campaign, I highly recommend giving your players the opportunity to find and capture the real Blue Dragon Mask if they can overcome the chapter's challenges. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website at Notes on running the magical maze in a Rise of Tiamat campaign that started with Lost Mine of Phandelver and continued through Hoard of the Dragon Queen. For example, Dungeons & Dragons® is a trademark of Wizards of the Coast. This subreddit may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. This subreddit is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. Wizards of the Coast, Dungeons & Dragons, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This includes Hoard of the Dragon Queen, and Rise of Tiamat Please feel free to submit guides/supplements/stories/art and questions you have Useful Links Tyranny of Phandelver Filter By Megathread Supplement Megathread Question Story Art Other subreddits: Other Official Modules: This subreddit serves as a helpful place for anyone running or playing through either of the Tyranny of Dragons modules.
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